Blog Archives

Replicating Human Visual Perception to Measure Immersive Display Quality

Displays manufactured for any near-eye display (NED) device pose unique challenges because the proximity to the human eye greatly amplifies display anomalies and optical misalignments. Replicating the response and position of the human eye is therefore critical in the evaluation

Posted in abstract and bio, Display Summit 2017

4K vs 4K UHD vs WQ/120

Resolution is one of the key performance parameters of a projector, and the projector industry continuously aims to increase it. Native high resolution in projectors demands spatial light modulators (SLMs) with a very high pixel count. Such a high pixel

Posted in abstract and bio, Display Summit 2017

Large Area LED Displays; How Direct View LED Becomes a Real Threat to DLP?

The large area display technology world laughed in 1994 when DLP was presented as the an alternative to CRT and LCD projection; even film projection for Hollywood.  From rear projection television to business projectors to cinema projection solutions, step by

Posted in abstract and bio, Display Summit 2017

Development of a Display Agnostic Standard for Streaming 3D Media

The Air Force has identified a need for the creation of a common streaming model for 3D data including a scene description protocol and transmission format that is agnostic to the display technology at the end user. The standards effort

Posted in abstract and bio, Display Summit 2017

Color in Next Generation MicroLED Microdisplays

For Augmented Reality (AR) to fulfill its enormous potential, the market demands highly mobile, untethered, discreet and stylish head mounted displays (HMDs) or “cooler glasses.”  But while sophisticated optical, diffractive or holographic waveguides can now superimpose a microdisplay image onto

Posted in abstract and bio, Display Summit 2017

To Mount or Not to Mount

In the ever-evolving world of NPP LED (Narrow Pixel Pitch) we’d like to offer some tried and true methods for designing these architecturally integrated visual structures using LED. There are no standards when it comes to LED cabinets/modules, and all

Posted in abstract and bio, Display Summit 2017

An Overview of the FoVI3D Light Field Display Approach

Human binocular vision and acuity, and the accompanying 3D retinal processing of the human eye and brain are specifically designed to promote situational awareness and understanding in the natural 3D world.  The ability to resolve depth within a scene whether

Posted in abstract and bio, Display Summit 2017

COTS Wearable AR HUD’s for Mobile Training Applications

AR and VR platform launches are providing further impetus and investment towards true “All Day Wearable” devices. New holographic and diffractive “waveguide optic” displays are emerging as the enabling component, where additional features like eye-tracking, provides unique user interaction modalities,

Posted in abstract and bio, Display Summit 2017

8K Projectors: Pushing for Eye Limiting Display Systems and the Issues Involved in Creating Them

High pixel count simulators are nothing new, but hold many problems.  Typically, the fewer the number of projectors the better, so higher and higher resolutions projectors have evolved. This presentation will address e-shifted 8K and native 8K projectors and issues

Posted in abstract and bio, Display Summit 2017

Performance of LED Displays – Where are we Headed

This presentation will cover: LED manufacturing evolution: SMD to CoB to MicroLED The importance of black level and control of dark tones for using LED screens for entertainment, simulation and visualization and how display drivers allow this performance Current state

Posted in abstract and bio, Display Summit 2017