Art of Screens
Selecting the right screen for your application can be tricky. Whether it be for Command/Control Room environments, or Visualization/Simulation applications this presentation can help you determine what type of screen to use, determining how bright your projector needs to be, if another display technology should be considered, and other significant factors to consider/avoid when designing a project. High focus will be paid towards Ambient Light Rejection (ALR) Screens and their features and benefits, as well as, aspect ratio, and an overview of the various types of screens in the marketplace. The numbers don’t’ lie, let us show you the math behind the art of selecting the right display technology.
James started out in commercial AV as a sub-contractor working on two-piece projection systems mainly. He stayed in the commercial AV side, building up into larger and more complex systems, but then layered on television production video systems and post production systems. About a decade later he moved over to consulting side of the business where he quickly became an SME for all things video/visual. During his time at Engineering Harmonics the firm was one that engaged new technologies and James was able to design right at the forefront of what was workable. The first multi city fully HDCP compliant video system he designed went live in 2010. That system also leveraged engineered optical projection systems and commercial flat panels that were all design matched in brightness and color. All this before Crestron launched its first 32×32 DM matrix! At this point in his career, James has had the opportunity to work with nearly every display technology that exists. He has a passion for ensuring every project is absolutely the best it can be, and is driven to continue to learn, invent and challenge the limits of what is possible.