Displays manufactured for any near-eye display (NED) device pose unique challenges because the proximity to the human eye greatly amplifies display anomalies and optical misalignments. Replicating the response and position of the human eye is therefore critical in the evaluation …

Replicating Human Visual Perception to Measure Immersive Display Quality Read more »

The large area display technology world laughed in 1994 when DLP was presented as the an alternative to CRT and LCD projection; even film projection for Hollywood.  From rear projection television to business projectors to cinema projection solutions, step by …

Large Area LED Displays; How Direct View LED Becomes a Real Threat to DLP? Read more »

AR and VR platform launches are providing further impetus and investment towards true “All Day Wearable” devices. New holographic and diffractive “waveguide optic” displays are emerging as the enabling component, where additional features like eye-tracking, provides unique user interaction modalities, …

COTS Wearable AR HUD’s for Mobile Training Applications Read more »

High pixel count simulators are nothing new, but hold many problems.  Typically, the fewer the number of projectors the better, so higher and higher resolutions projectors have evolved. This presentation will address e-shifted 8K and native 8K projectors and issues …

8K Projectors: Pushing for Eye Limiting Display Systems and the Issues Involved in Creating Them Read more »