Blog Archives

Creating a New Cinema Audio Solution

Abstract: With the advent of the Samsung Onyx Cinema LED screen, the audio system had to be re-assessed as the screen channels could not be mounted behind the screen.  This presentation will go through the joint development team in Harman/Samsung as

Posted in 2018 Display Summit, Abstracts & Bios

Creating Multiple Distribution Masters from a Single Source Master

Abstract: Today we are faced with an increasing number of delivery specifications to serve the ever-increasing number display technologies and the viewing environments. Creating multiple finishes for today’s SDR and HDR television formats including BT709, HDR10, HDR10Plus, Dolby Vision, HLG, to

Posted in 2018 Display Summit, Abstracts & Bios

Is a Direct-View Cinema Display Coming to Theater Near You?

Abstract:   After more then 100 years of using projectors for the cinema experience, it’s now possible to use direct-view displays, such as an LED panel, in the theater.  These emissive displays provide the potential for breathtaking high dynamic range images. 

Posted in 2018 Display Summit, Abstracts & Bios

Displays using microLEDs fabricated directly on metal foil

Abstract: iBeam Materials has developed a unique approach to fabricating GaN-based LEDs directly on a flexible metal foil, a process we call GaN-on-Metal. This enables scaled up processing for LED devices, going from fabrication of wafers of six inches, as currently

Posted in 2018 Display Summit, Abstracts & Bios

Scalable, Real-Time Lightfield Rendering

Abstract:  Holochip is developing a lightfield processing unit (LfPU) and Field of Light display (FoLD) system for real-time synthetic lightfield rendering. All existing FoLD rendering methods face issues of significant processing and image data transmission requirements. Holochip has developed two

Posted in 2018 Display Summit, Abstracts & Bios

Enabling the Heterogeneous Display Environment

Abstract: Multi-view rendering is the process of generating all the perspective views present in the projection of a scene regardless of viewer position. This can require 1,000s of views to be rendered per update for a light-field display and binds the

Posted in 2018 Display Summit, Abstracts & Bios

Cinema technology developing the cinema’s offer in the face of external forces

Abstract:  The Pandora’s box of technology in cinemas is well and truly opened after a century of relative stability. The digitisation of cinema projection has widened out into other parts of the cinema experience, such as 3D, immersive sound, the

Posted in 2018 Display Summit, Abstracts & Bios

Updates on Development of An Open Streaming Media Standard for Field of Light Displays (SMFoLD)

Abstract: Material will be presented on developing a display agnostic streaming media standard for transmission of 3D Frames to Field of Light/Light Field Displays. The frame should be usable/renderable on any type of 2D or 3D display that is compliant with

Posted in 2018 Display Summit, Abstracts & Bios

HDR on the big screen

Abstract: The best image belongs on the big screen and with improved colors and contrast, cinema can once again be the undisputed go-to venue for immersive story-telling and blockbuster releases. There are active efforts and early rollouts of display solutions for

Posted in 2018 Display Summit, Abstracts & Bios

The Future of Video

Abstract: For most of the history of television we’ve had a number of well-defined characteristics for a display device.  Yes there were changes when we went from standard definition (SD) to high definition (HD), but all display devices were expected to

Posted in 2018 Display Summit, Abstracts & Bios