Human binocular vision and acuity, and the accompanying 3D retinal processing of the human eye and brain are specifically designed to promote situational awareness and understanding in the natural 3D world. The ability to resolve depth within a scene whether natural or artificial improves our spatial understanding of the scene and as a result reduces the cognitive load accompanying the analysis and collaboration on complex tasks.
A light-field display projects 3D imagery that is visible to the unaided eye (without glasses or head tracking) and allows for perspective correct visualization within the display’s projection volume. Binocular disparity, occlusion, specular highlights and gradient shading, and other expected depth cues are correct from the viewer’s perspective as in the natural real-world light-field.
Light-field displays are no longer a science fiction concept and a few companies are producing impressive light-field display prototypes. This presentation will review the application agnostic light-field display architecture being developed at FoVI3D. In addition, general light-field display properties and characteristics such as view angle, directional resolution, and their effect on the 3D aerial image will be discussed.
Thomas Burnett, CTO, FoVI3D
For the past 15 years, Thomas has been developing static and dynamic light-field display solutions. While at Zebra Imaging, Thomas was a key contributor in the development of static light-field topographic maps for use by the Department of Defense in Iraq and Afghanistan. He was the computation architect for the DARPA Urban Photonic Sandtable Display (UPSD) program which produced several light-field display prototypes for human factors testing and research.
More recently, Thomas launched a new light-field display development program at FoVI3D where he serves as CTO. FoVI3D is developing a next-generation light-field display architecture and display prototype to further socialize the cognitive benefit of spatially accurate 3D aerial imagery.