Monthly Archives: July 2017

AR and VR Display Technologies for Wide FOV and High Angular Resolution

Microdisplays built on silicon I.C.’s such as LCOS, DLP, and OLED-microdisplays are being used to support high angular resolution (≥ 1.5 arcminutes/pixel) but can’t easily support wide FOV (greater than 90 degrees).  Thin film transistor displays developed for cell phones

Posted in abstract and bio, Display Summit 2017

Manufacturing of Transparent Holographic Components

Diffractive optics such as holographic optical elements (HOE) can provide transparent and narrow band components with arbitrary incident and diffracted angles for near to eye consumer electronic products for augmented (AR), virtual reality (VR), and smart glass applications.  In this

Posted in abstract and bio, Display Summit 2017

Recent Developments of LightSpace Multi-layer (volumetric) 3D Display Technology

LightSpace Technologies are developing multi-layer (volumetric) 3D image display concept for a number of potential applications. The original LightSpace DepthCube 3D display with RGB-D image capabilities has been completely re-developed into a new X-series of multi-layer screen displays with full

Posted in abstract and bio, Display Summit 2017

Augmented Reality: Content is King

With the advent of wide Field of Regard, Head-Worn Display Systems, the careful choice of display content is very important to provide tangible operational value to wearers of these system. Synergy and compatibility with other platform displays is another very

Posted in abstract and bio, Display Summit 2017

Integrated Digital Vision System (IDVS)

The Integrated Digital Vision System (IDVS) is an advanced combat helmet mounted display system for warfighters that combines real-time mission data with multispectral vision sensors into one view for enhanced situational awareness. The IDVS sensors include two low light level

Posted in abstract and bio, Display Summit 2017

The Art of Lens Design for Curved Screens

As most books and articles about lens design say: “Lens design is not only a technical skill, but is partially also an art, an art of its own”. Lenses for simulation and training purposes have often very special and difficult

Posted in abstract and bio, Display Summit 2017